Chad Austin

Posts tagged ‘performance’

  • A Global Approach to Optimization on February 9th, 2009
  • The Real Benefit of Inlining Functions (or: Floating Point Calling Conventions) on February 8th, 2009
  • #IND and #QNaN with /fp:fast on February 7th, 2009
Newer Entries »
  • Add to Google Add to Google Reader

    rss (RSS for the rest of us)

  • Projects

    • Audiere
    • Cal3D
    • Corona
    • GLScry
    • iPodExtract
    • SCons
    • Sphere
    • More...

    Chad

  • About Me

    • Twitter
    • Blogs I read
    • Bookmarks
    • LinkedIn
    • Facebook
    • Pandora
    • last.fm
    • Photos
    • Resume
    • Contact me
  • Tags

    agile book c++ cal3d concurrency crashes design entrepreneurship family flash food functional games games design gdc git graphics ibb imvu iphone javascript life memory mozilla nativeclient opengl opensource performance php python scons seh tasks x86
  • Recent Posts

    • Digging into JavaScript Performance, Part 2
    • More High Order Bits
    • High Order Bits (or: mostly correct but in the right direction)
    • HTML5 – New UI Library for Games [Annotated Slides]
    • Holiday Report
  • Recent Comments

    • Niamh on The Completionist’s Guide to Sims 3 iPhone
    • Gabriela on The Completionist’s Guide to Sims 3 iPhone
    • Gabriela on The Completionist’s Guide to Sims 3 iPhone
    • Rohebat on The Completionist’s Guide to Sims 3 iPhone
    • Alex555 on Mozilla’s Rejection of NativeClient Hurts the Open Web
  • Valid XHTML 1.0!
    Valid CSS!