Chad Austin

Posts tagged ‘performance’

  • Efficiently Rendering Flash in a 3D Scene on July 29th, 2010
  • How to Embed Flash Into Your 3D Application on July 29th, 2010
  • Visualizing Python Import Dependencies on May 2nd, 2009
  • Flushing the Windows Disk Cache on April 22nd, 2009
  • Latency vs. Throughput on February 13th, 2009
  • Running Time -> Algebra -> Hardware on February 12th, 2009
  • A Simple Introduction to Superscalar, Out-of-Order Processors on February 11th, 2009
  • Logic vs. Array Processing on February 11th, 2009
  • A Global Approach to Optimization on February 9th, 2009
  • The Real Benefit of Inlining Functions (or: Floating Point Calling Conventions) on February 8th, 2009
« Older Entries
  • Add to Google Add to Google Reader

    rss (RSS for the rest of us)

  • Projects

    • Audiere
    • Cal3D
    • Corona
    • GLScry
    • iPodExtract
    • SCons
    • Sphere
    • More...

    Chad

  • About Me

    • Twitter
    • Blogs I read
    • Bookmarks
    • LinkedIn
    • Facebook
    • Pandora
    • last.fm
    • Photos
    • Resume
    • Contact me
  • Tags

    agile book c++ cal3d concurrency crashes design entrepreneurship family flash food functional games games design gdc git graphics ibb imvu iphone life mozilla opengl opensource performance php python scons seh tasks x86
  • Recent Posts

    • At Least Interview (or: How I Ended Up at IMVU)
    • How do you balance Immediate and Meta?
    • Extracting Color and Transparency from Flash
    • Efficiently Rendering Flash in a 3D Scene
    • How to Embed Flash Into Your 3D Application
  • Recent Comments

    • Robert O'Callahan on Extracting Color and Transparency from Flash
    • David on The Completionist’s Guide to Sims 3 iPhone
    • Jamie on The Completionist’s Guide to Sims 3 iPhone
    • Joe on How do you balance Immediate and Meta?
    • emily villalta on The Completionist’s Guide to Sims 3 iPhone
  • Valid XHTML 1.0!
    Valid CSS!