Old Games, New Hardware
I ported a version of Asteroids to the C6. It's much fun. :D
I need something interesting to read or watch.
I have been thinking about topics for my master's thesis. I considered a "graphics programming language", almost like Matlab for 3D visualization systems such as the C6 or standard 3D-accelerated workstations. Then I found this. Looks like Microsoft Research beat me to it! Back to the drawing board...
Speaking of Microsoft, I think their new ideas regarding the future of PC gaming are really cool. I hope they can standardize on something more than "any given PC will have a keyboard and a mouse, and probably a sound card". The whole deal is vaguely reminiscent of a game-oriented operating system that zeromus and I wanted to write way back in the day...
Graphics programming language was kinda a wierd concept I dabbled in way back when I was obsessed with befunge and brainfuck. I managed to combine them and make something truely original, a graphical two-dimentional brainfuckesque "language" having each pixel as a cell which could be incremented and decremented (represented visually by the palette). If I recall correctly, it was rediculously hard, but still fun, to do anything of importance, the commands were as follows.
Shoot, it looks like I killed the source to it... and the executable. Oh well, it was an interestin endeavor, and I'm sure it's not what you meant when you said "graphics programming language", but it just rang a bell in my head and made me tell you this. G'heh! Oh well, I have to learn haskell one of these days...