Chad Austin

More Projects

Hacks

  • CPUInfo
  • Scripts
  • FlushMem

Articles

  • The Smart Struct
  • Binary-compatible C++ Interfaces
  • Blueprint Design Pattern
  • “Print to PDF” in Windows

School

  • Renaissance: a functional shading language (Master’s Thesis)
  • My HCI Portfolio

Papers

  • Renaissance: A Functional Shading Language (pre-publication, submitted to Graphics Hardware 2005)

Posters

  • Renaissance: A next-generation shading language (Presented at HCI Forum 2005)
  • GLScry and Renaissance (Intended for ISU CS Poster Day 2005, not presented)

The Graveyard

  • Battlements
  • GLText
  • Iowa State University Game Developers Club
  • Midnight Player
  • Minnie
  • Naikai
  • PictureShow
  • Pong
  • QBasic Games
  • QuickKey
  • RPG 6.5
  • WinTarBall

Ancient Crap

  • Old blog posts
  • Add to Google Add to Google Reader

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  • Projects

    • Audiere
    • Cal3D
    • Corona
    • GLScry
    • iPodExtract
    • SCons
    • Sphere
    • More...

    Chad

  • About Me

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    • Bookmarks
    • LinkedIn
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    • Photos
    • Resume
    • Contact me
  • Tags

    agile book c++ cal3d concurrency crashes design entrepreneurship family flash food functional games games design gdc git graphics ibb imvu iphone javascript life memory mozilla nativeclient opengl opensource performance php python scons seh tasks x86
  • Recent Posts

    • Digging into JavaScript Performance, Part 2
    • More High Order Bits
    • High Order Bits (or: mostly correct but in the right direction)
    • HTML5 – New UI Library for Games [Annotated Slides]
    • Holiday Report
  • Recent Comments

    • Chad Austin on Digging into JavaScript Performance, Part 2
    • Paco Lopez on Digging into JavaScript Performance, Part 2
    • paPus on Digging into JavaScript Performance, Part 2
    • azakai on Digging into JavaScript Performance, Part 2
    • Paul Doyle on In Defense of Language Democracy (Or: Why the Browser Needs a Virtual Machine)
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