Chad Austin

More Projects

Hacks

  • CPUInfo
  • Scripts
  • FlushMem

Articles

  • The Smart Struct
  • Binary-compatible C++ Interfaces
  • Blueprint Design Pattern
  • “Print to PDF” in Windows

School

  • Renaissance: a functional shading language (Master’s Thesis)
  • My HCI Portfolio

Papers

  • Renaissance: A Functional Shading Language (pre-publication, submitted to Graphics Hardware 2005)

Posters

  • Renaissance: A next-generation shading language (Presented at HCI Forum 2005)
  • GLScry and Renaissance (Intended for ISU CS Poster Day 2005, not presented)

The Graveyard

  • Battlements
  • GLText
  • Iowa State University Game Developers Club
  • Midnight Player
  • Minnie
  • Naikai
  • PictureShow
  • Pong
  • QBasic Games
  • QuickKey
  • RPG 6.5
  • WinTarBall

Ancient Crap

  • Old blog posts
  • Add to Google Add to Google Reader

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  • Projects

    • Audiere
    • Cal3D
    • Corona
    • GLScry
    • iPodExtract
    • SCons
    • Sphere
    • More...

    Chad

  • About Me

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    • Resume
    • Contact me
  • Tags

    agile book c++ cal3d concurrency crashes design entrepreneurship family flash food functional games games design gdc git graphics ibb imvu iphone life mozilla opengl opensource performance php python scons seh tasks x86
  • Recent Posts

    • At Least Interview (or: How I Ended Up at IMVU)
    • How do you balance Immediate and Meta?
    • Extracting Color and Transparency from Flash
    • Efficiently Rendering Flash in a 3D Scene
    • How to Embed Flash Into Your 3D Application
  • Recent Comments

    • Robert O'Callahan on Extracting Color and Transparency from Flash
    • David on The Completionist’s Guide to Sims 3 iPhone
    • Jamie on The Completionist’s Guide to Sims 3 iPhone
    • Joe on How do you balance Immediate and Meta?
    • emily villalta on The Completionist’s Guide to Sims 3 iPhone
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