It has been a LOOOONG time since I've updated this page. Contrary to what you may have thought, I have not disappeared. I've just been very busy. When given time and motivation, beautiful things fly from programmers' fingertips. Hmmm... Where to start... The first item up is the first demo of Sphere has been released! Granted, the actual executable isn't much, but look at the editors! See the potential. It isn't very likely that Sphere will run on your machine (few video cards support 320x240x24), but you can still use the editors. I plan to make a Glide video driver soon, so all of you with 3Dfx cards will be able to see Sphere in a beautiful way. I also plan to write a 640x480x16 driver too, for the rest of you. Sphere development should proceed much faster, now that I've gotten the base code written. Next comes multilayered maps and sprites! Well, now that that's over with, on to the next topic. I have added some new features and bug fixes to Midnight Player. Just read the readme. I also wrote a Win32 shell for the DOS port of Marat Fayzullin's Gameboy emulator, VGB. The last two items are related to Sphere. Since Sphere uses true color with full translucency, I needed an RGBA image editor. Since the only one I knew of was Photoshop, I decided to write a specialized program that would just modify the alpha channel of an image. The result was Reflect. Finally, Sphere uses the MIDAS sound engine. Since my primary compiler is Borland C++ 5 (which isn't compatible with the MIDAS libraries), I wrote a simple MIDAS 1.1 DLL loader for use with any Win32 C compiler. Feel free to explore the new areas of this page.