I've done some drastic changes to the Sphere codebase in the past couple of days. I fixed some JS bugs, added a level of indirection between the Sphere objects and the file system (useful for various packaging systems), upgraded to latest FMOD API, and removed Sphere's dependancy on the 'common sources'. As you might be able to tell, sleep has been a little lacking. :)

It seems as if Fantasy Realms is moving from the VERGE engine to Sphere. In my opinion, this is a Good Thing, for both Sphere and FR. Due to Niko's suggestion, I'm adding JPEG support to Sphere for the next release. :)

I began some preliminary coding for Battlements. Java is pretty cool, even if it makes you feel like you quartered the speed of your CPU. If only JBuilder would stop sucking up all of my RAM...

My friend and I sat around doing some early design work on a game I will soon be porting from pencil and paper to PC. We don't even have a title yet, so I probably shouldn't talk about it anymore. :)

One last thing... I've also had a girl in my life for the past couple of weeks. Talk about a major blow to your coding libido. ^_^