Chad Austin

Posts tagged ‘imvu’

  • Reporting Crashes in IMVU: Call Stacks and Minidumps on February 26th, 2009
  • Reporting Crashes in IMVU: Structured Exceptions on February 23rd, 2009
  • Reporting Crashes in IMVU: Part II: C++ Exceptions on February 22nd, 2009
  • Evaluating JavaScript in an Embedded XULRunner/Gecko Window on February 17th, 2009
  • A Global Approach to Optimization on February 9th, 2009
  • #IND and #QNaN with /fp:fast on February 7th, 2009
  • 10 Pitfalls of Dirty Code on October 25th, 2008
  • Refactor first! on October 5th, 2008
  • Finding the shortest path between two objects in Python on July 13th, 2008
  • Reporting Crashes in IMVU: Catching Python Exceptions on May 24th, 2008
« Older Entries
Newer Entries »
  • Add to Google Add to Google Reader

    rss (RSS for the rest of us)

  • Projects

    • Audiere
    • Cal3D
    • Corona
    • GLScry
    • iPodExtract
    • SCons
    • Sphere
    • More...

    Chad

  • About Me

    • Twitter
    • Blogs I read
    • Bookmarks
    • LinkedIn
    • Facebook
    • Pandora
    • last.fm
    • Photos
    • Resume
    • Contact me
  • Tags

    agile book c++ cal3d concurrency crashes design entrepreneurship family flash food functional games games design gdc git graphics ibb imvu iphone javascript life memory mozilla nativeclient opengl opensource performance php python scons seh tasks x86
  • Recent Posts

    • Digging into JavaScript Performance, Part 2
    • More High Order Bits
    • High Order Bits (or: mostly correct but in the right direction)
    • HTML5 – New UI Library for Games [Annotated Slides]
    • Holiday Report
  • Recent Comments

    • GOC on The Completionist’s Guide to Sims 3 iPhone
    • Swagalicious on The Completionist’s Guide to Sims 3 iPhone
    • Lefty on The Completionist’s Guide to Sims 3 iPhone
    • Fil on The Completionist’s Guide to Sims 3 iPhone
    • Daniel on The Completionist’s Guide to Sims 3 iPhone
  • Valid XHTML 1.0!
    Valid CSS!