Went to a talk on the implementation of networked games. The consensus was "It's hard. Very hard. We don't know a great way to do it, but here are the approaches we took." So it would be interesting to define some sort of system or algebra that would alleviate the issues in programming networked systems. Something to think about, at least. One of the guys was a senior engineer on Northrop Grumman's battlespace projects (Bryan and Jared might be interested...).

Didn't get to see the Final Fantasy concert. :( They sold out just as I found out that I had people to go with.

Instead, I played the Initial D game at a nearby arcade!